Geospatially Enabled Serious Gaming for Decision Support in Agroforestry System: A Conceptual Study

Authors

Nadeem Ahmad Khan
Department of Electronic and communication Engineering Dr. Bhim Rao Ambedkar National Institute of Technology Jalandhar, India
Arun Khosla
Dept. of Electronics and communications engineering Dr. B. R. Ambedkar National Institute of Technology Jalandhar, Punjab, India
Parampreet Singh
Department of Electronic and communication Engineering Dr. Bhim Rao Ambedkar National Institute of Technology Jalandhar, India

Synopsis

Natural resources are in a constant state of depletion. The main reason being over exploitation of these resources and not contributing to their replenishment. To deal with these challenges, ecologists, leaders and experts have recommended the adoption of an agroforestry agriculture system. Agroforestry is more sustainable agricultural method that provides a long term vision to combat food insecurity. In spite of agroforestry being very useful, still individuals can not foresee it’s advantages. Serious games can motivate people in agroforestry scenarios and involve users in high interaction. GIS is a tool that can help in decision of proper location for agroforestry depending upon past data or information available. This paper defines a conceptual study for serious game to dynamically create 3D real-world agro-forestry environments. The serious games aim to provide visualization, intuitive management, and analysis of geospatial, hydrological and economic data to help participants for the decision support in agroforestry systems.

WREC21
Published
September 22, 2021
Online ISSN
2582-3922